Tag Archives: feedback

Wrestling with Comicbook dialogue.

I recently had he opportunity to rework the dialogue on the Arthur King 8 pages story that I wrote last year and which was drawn by artist DKaotic.

You can find it here.

I have been reworking the dialogue and lettering on the story in order to get a chance for it to be published in an Anthology this year. Once it is set in stone, I’ll tell you everything, I swear.  But for now, I would rather not.

This was a great opportunity to get feedback from an editor and give Arthur a stronger voice and more colorful language. I also fixed some of the lettering and actually cut some of the lines because some of the panels had way too much dialogue in them. It truly helped the flow of the story and created a superior version of the Comic that people really seem enthusiastic about. Good stuff.

Still, I feel bad. DKaotic’s artwork is so pretty that I would rather not put ANY balloons on top of it.

Check it out:

Artie01ArtOnly

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More good news came when I got my feedback from Top Cow. As you may already know, I am participating in the Top Cow Talent Hunt for the third consecutive year. I have to submit a 22 pages script based on the characters from the Aphrodite IX and IXth Generation books.

One of the big differences this year is that each participant who submitted his script and/or Artwork before the first deadline of January 15th received feedback in the second half of February.

I did receive mine. It was not only very positive but also very helpful. I am currently revising the script and doing my best to improve the dialogue in some specific scenes, literally agonizing over which word to choose in each sentence. I actually decided to step away from my latest draft for a week and take a step back because I know I am overthinking it.

The good news is that the final deadline is May 15th so there is still plenty of time to implement improvements.

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Lastly, here is a link to some very cool advice for Comicbook Artists:

10 Rules for Drawing Comics

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I wish you all a Merry March.

-N

 

 

About feedback.

I am at this stage in one of my projects where I have to open the door and ask other people what they think.

Today, I compiled one of the scripts I have been working on in Scrivener and asked a few friends if they would be willing to read it and tell me what they think. I was gladly surprised to see that most people said yes, which is already quite a win in my book. Reading somebody else’s work and providing helpful notes is no easy task and takes time.

So now I wait and of course, it is slightly nerve-wrecking because of…

… Things I hate about people giving me feedback:

-They are being too nice and  are afraid of hurting my feelings so they say it’s good when it is NOT.

-They don’t really read with a critical eye and point out technical mistakes only (like spelling mistakes) and nothing else.

-They say they will read it and then they don’t and make up some lame excuse that I don’t buy.

-They only highlight negatives and no positives.

-They only highlight positives and no negatives.

-They’re telling you the story they would have written instead of truly reading your work.

And so on, I’m sure you have some examples of your own so feel free to share your feedback experiences below.

-N

PS: You still have plenty of time to submit scripts and artwork to the 2015 Top Cow Talent Hunt so check it out!

 

Collaborate.

This week I met up with Nick and we collaborated on our next story that just went from 8 to 12 pages.

The reason that happened is that Nick got some very useful feedback from his art group. At first, I was resistant. I was kind of like:” Who the hell do you people think you are? You don’t know shit!”.

Then I took a deep breath and realized this was an OPPORTUNITY. Perhaps it is because I read Steven Pressfield’s The War of Art since then…regardless I re-worked the script and it is even better than before so, yeah. That’s awesome.

It’s hard to take criticism especially if it is deserving. It seems to me that the trick is to not take your work too seriously. It is just a Comicbook after all. And if you are a true collaborator, you know that other people’s critic and feedback on your work is only going to enrich it. So don’t be a pussy about it.

IMG_0680

That’s my sock.

 

Collaborating with an artist is real easy when you’re a writer. You just gotta be kind of a dick. I go through the script with Nick, show him the layouts I have in mind and because he is WAY too nice, he considers them and creates roughs in the moment. I sit there and watch him slave. It’s pretty cool. Seriously though, I do love watching Nick do his thing and bounce ideas back and forth with him. It’s rewarding. I am also glad we get along well enough that we can be real honest about the work.

N-